Captive

A random encounter in the Grasslands where you meet a fellow adventurer who has been captured by a Wildling Shaman. They have been fattened with magic and ask your help to save them.

However, should you agree to help the captive, they have no real ideas as to what should be done. At this point, you can back off, join in fattening the captive, or break the fence surrounding him. You can also continue to converse a bit to see the captive try and fail to break himself out.

Breaking the stockade. You forcibly break the stockade. It's straightforward, but less fun than feeding the captive.

Feeding the captive. Well, to start, you need food on you if you want to feed the captive. Feed him three times and his fat will break the stockade, allowing your escape.

In the midst of escaping, you encounter a Wise Wildling Shaman, who you must fight. No really, fleeing is impossible, though you're welcome to try and give the enemy a free shot. After defeating the shaman, the captive rewards you and goes on his way.

At the end of the fight, if you submit to the shaman, he plays his flute to fatten you up and you fall asleep.

When you wake up, you're in a stockade, just as the captive had been. Actually, the captive will have been re-captured and in a separate pen next to you. The previous captive becomes fat enough for sacrifice and is taken away by a group of Wildlings, and you revive in the church.

Diet Pill- If you have a diet pill, the captive will shrink down in size and will allow the breaking of the stockade, but will still result in the Wise Wildling Shaman encounter.

Dispel- You are also able to dispel the Captive before freeing him, which requires a high enough intelligence or certain spell. This causes the growth to stop and the Wise Wilding Shaman will not attack you when you free him.